Gamemaker studio 2 language4/28/2023 Create a new sprite and call it "spr_Ball".The next sprite to make is for the ball, so go ahead and do the following: Close the Image Editor and the Sprite Editor, without changing the origin of the sprite as it's fine set to the top left.Click the "Edit Image" button and in the image editor fill the rectangle with white and give it a black border (we are going to colour the bricks programmatically so they need to be black and white).Click the "Resize" button and set the size to 32 width and 16 height.Create a new sprite and call it "spr_Brick".With that done, let's make the rest of the basic sprites for the game, starting with the bricks: Need to set it to the Middle Center position: the origin is where you stick the pin) and we The sprite will be positioned within the room (think of it like pinningĪn image to a board. To see what they can do or make the bat image prettier, then when youĪre finished simply close the image editor and the image will be saved You can take a moment if you wish to play around with the other draw tools (you can find full descriptions for each of them in the manual) The Eraser tool : Remove the corners to give the bat a "rounded" look.The Rectangle tool : Draw an outline around the canvas.The Fill tool : Fill the canvas with a colour.Tools in the toolbox to do this now, specifically: This case we want to draw a "bat" for the game, so, use the different To draw and edit all the graphical assets that make up your game. The Image Editor is used in GameMaker Studio 2 The first thing we need to do is make a the sprite the correct size, as we don't want a square bat! For that click the Resize Sprite button and change the size of the sprite to 64 pixels wide by 16 pixels tall:īack in the Sprite Editor again, click on the Edit Image button to open up the Image Editor. This will open the Sprite Editor window where we show the properties for the sprite: To create a sprite, go to the Asset Browser, then use the Right Mouse Button on the Sprites folder and select Create > Sprite, then name the sprite "spr_Bat": Borders - What the ball will bounce off so it doesn't go out the screen.Bricks - These are what you must destroy to complete the game.A ball - This will bounce around the screen and destroy bricks.A bat - This will be what the player moves to direct the ball."BreakThrough" game, we will need the following: ![]() Screen to represent what is happening, and in the case of a These are simply images made up of pixels that we will draw to the When using GameMaker Studio 2, all your visuals start off as sprites. Game making, this tutorial is also available using DnD™ on this page. Should you prefer a more visual approach to Making a basic but playable version of the game from scratch using GML Required to make a "breakout" style game. In as short a time as possible and will take you through the steps Welcome to the BreakThrough tutorial! This tutorial is designed to get you up and running using GameMaker Studio 2
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